I was on a personal game project with some friends which has since ended, but I learned a LOT about Substance, Unreal, and how to rig/weight theses characters using the Unreal rigging tools
some PR images I rendered out, on the website there were to be descriptions next to these.
one of the latest renders for group approval, the other side of the staff face is blurred because of messed up UVs.
Marmoset test from Substance Painter textures.
Wizard full body model render
Wizard close up
the beginning of the concepting process for the wizard
refinement of the staff, we ended up going much simpler
figuring out posture and overall silhouette shape, and eventually Photoshop paintover for approval.
previous changes of the Wizard.
Bear model renders.
Bear close ups
early Zbrush sketch for group approval.
silhouette fixes.
some more silhouette fixes. I modeled her in what I was picturing her idle stance would be to better understand her eventual volume.
she was a bit too realistic looking, so went more of a stylized build.
her nose isn't correct in this one, but this is another of the latest renders for group approval.