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Wizard and Bear

I was on a personal game project with some friends which has since ended, but I learned a LOT about Substance, Unreal, and how to rig/weight theses characters using the Unreal rigging tools

some PR images I rendered out, on the website there were to be descriptions next to these.

some PR images I rendered out, on the website there were to be descriptions next to these.

one of the latest renders for group approval, the other side of the staff face is blurred because of messed up UVs.

one of the latest renders for group approval, the other side of the staff face is blurred because of messed up UVs.

Marmoset test  from Substance Painter textures.

Marmoset test from Substance Painter textures.

Wizard full body model render

Wizard full body model render

Wizard close up

Wizard close up

the beginning of the concepting process for the wizard

the beginning of the concepting process for the wizard

refinement of the staff, we ended up going much simpler

refinement of the staff, we ended up going much simpler

figuring out posture and overall silhouette shape, and eventually Photoshop paintover for approval.

figuring out posture and overall silhouette shape, and eventually Photoshop paintover for approval.

previous changes of the Wizard.

previous changes of the Wizard.

Bear model renders.

Bear model renders.

Bear close ups

Bear close ups

early Zbrush sketch for group approval.

early Zbrush sketch for group approval.

silhouette fixes.

silhouette fixes.

some more silhouette fixes. I modeled her in what I was picturing her idle stance would be to better understand her eventual volume.

some more silhouette fixes. I modeled her in what I was picturing her idle stance would be to better understand her eventual volume.

she was a bit too realistic looking, so went more of a stylized build.

she was a bit too realistic looking, so went more of a stylized build.

her nose isn't correct in this one, but this is another of the latest renders for group approval.

her nose isn't correct in this one, but this is another of the latest renders for group approval.