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Safari Sosebee
Safari Sosebee
Art Director + CG Generalist + Lighter
Eugene, United States

Summary

In 2007 my started my career in film VFX where for several years, focused on creating photorealistic 3D environments and characters.

Every aspect of CG is such a pleasure, from asset creation and scene assembly to matte painting, lighting, and compositing. When something isn’t familiar, my instinct is to learn it! That curiosity, paired with a long-standing interest in video games, eventually pulled me toward real-time.

In 2014 I started my own company with my buddy Felix, where I learned Unreal Engine and applied my film VFX knowledge to real-time. During this time we got into creating VR demoes, small shippable video games and proof of concept video games. As film and TV began adopting Unreal Engine, that experience led to joining The Mandalorian Season 1 to help develop the Virtual Art Department pipeline.

From there I’ve been fortunate to help dozens of directors, production designers, directors of photography, and their teams, on some beefy productions, to visualize scenes well ahead of shooting so everyone stays aligned.

Whether it’s film, TV, commercials, games, and either the beginning or end of production, Im on board.

Skills

Matte PaintingShading3D ModelingDigital SculptingLightingTexturingPre-viz

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
DaVinci Resolve
DaVinci Resolve
Nuke
Nuke
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Movie
      Guardians of the Galaxy
    • Year
      2014
    • Role
      Character Modeler
    • Company
      Luma Pictures
    • Movie
      Thor: The Dark World
    • Year
      2013
    • Role
      Creature Modeler
    • Company
      Luma Pictures
    • Movie
      Hansel & Gretel: Witch Hunters
    • Year
      2013
    • Role
      Digital Double
    • Company
      Luma Pictures
    • Movie
      G.I. Joe: Retaliation
    • Year
      2013
    • Role
      Modeler, Texturer
    • Company
      Luma Pictures
    • Movie
      Underworld: Awakening
    • Year
      2012
    • Role
      Creature Modeler, Texturer
    • Company
      Luma Pictures
    • Movie
      Captain America: The First Avenger
    • Year
      2011
    • Role
      Modeler, Texturer
    • Company
      Luma Pictures
    • Movie
      Thor
    • Year
      2011
    • Role
      Modeler, Texturer, Matt Painter
    • Company
      Luma Pictures
    • Movie
      X-Men Origins: Wolverine
    • Year
      2009
    • Role
      Matte Painter, Modeler, Texturer
    • Company
      Luma Pictures
    • Movie
      Percy Jackson & the Olympians: The Lightning Thief
    • Year
      2010
    • Role
      Creature Modeler, Texturer
    • Company
      Luma Pictures
    • Movie
      Underworld: Rise of the Lycans
    • Year
      2009
    • Role
      Modeler, Texturer
    • Company
      Luma Pictures
    • Video Game
      Harry Potter and the Half-Blood Prince
    • Year
      2009
    • Role
      Modeler, Texturer
    • Company
      Luma Pictures

Experience

  • Modeler, Texturer, MattePainter, at Luma Pictures
    Los Angeles, United States of America
    September 2007 - July 2014

    Character / Creature Artist

    *Responsible for modeling and Zbrush detailing of major full-frame characters and creatures in feature films.

    *Modeled and textured realistic digital doubles to be fully rendered.

    *Created numerous animals for invicible CG.

    *Experience in blendshapes and expressions.

    *Painted photorealistic textures

    Environment / Prop Artist

    *Constructed full CG environments for full background replacement.

    *Modeled and textured large and small props for realistic integration.

    Lighter / Matte Painter

    *Lit full CG environments.

    *Replicated lighting from plate for seamless matte painting renders.

    *Constructed matte paintings from various resources for realistic scenery

  • Lead Character Artist at Wondermusk
    Los Angeles
    October 2014 - March 2015

    Concepted, modeled, textured and rigged original characters.

  • Texturer / Look Dev / Lighting at Wish I Was Here (Film)
    Los Angeles, United States of America
    September 2013 - December 2013

    *Created high-res textures for realistic rendering of JAX robot.

    *Lit and rendered over a dozen shots.

  • Environment / Prop Artist at Wallenda (Short Film)
    Los Angeles, United States of America
    March 2009 - July 2009

    Constructed full CG circus tent interior for background replacement