At Happy Mushroom, we've been experimenting with custom high-quality photogrammetry within Unreal. Part of testing is to see how far we have to go until the render has a realistic feel and what else needs to be tweaked in order to achieve realism.
Our buddies at Gold Room Props were kind enough to let us borrow some crates and barrels in order to properly test this.
More Gold Room Props setups and Joshua Tree coming soon!
Credits:
- Safari Sosebee - Co-supervising, lighter, in-engine compositer
- Felix Jorge - Co-supervisor, Creative Director
- Tripp Topping - Assets artist
- Giovanni Shull - Assets artist
GoldRoomProps | UE4 Showcase